
- SUMMARY
- SYLLABUS
- COORDINATORS
- TEACHING STAFF
- PREREQUISITES
- TARGET AUDIENCE
- REGISTRATION
- CONTACTS
- VENUE
SUMMARY
The course aims to provide the participants with technical skills, enhancing their abilities both analytical and aesthetic competences in the development, production and workflow of Digital Compositing and VFX for Digital Games and Films, being able to manage both, the software technical and creative components within the characteristics inherent to this process, as well as endow the participant with analytical knowledge of the workflow with Nuke. We will also study the VFX Pipelines, rendering, formats, finishing and we will be taking a look at the end, for the rules of a professional showreel in Digital Compositing.
The teaching methodology comprises theoretical and practical classes with the development of classroom exercises for a final showreel. Theoretical and practical knowledge will be demonstrated by a continuous assessment during training, with practical exercises proposed in class, and a final work developed as an individual showreel. Participants must obtain at least 10 points (on a scale of 0 to 20 points) in each of the assessment exercises. Due to the practical characteristics of this course, it is not allowed to perform (or improve) the grade after the final exam or in any special exam season.
SYLLABUS
Click here to download the detailed programme. (Available soon)
1. DIGITAL COMPOSITION WITH FOUNDRY NUKE
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Digital composition
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Introduction to Nuke
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Introduction to workflow dynamics of the software
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UI and fundamental concepts
2. NUKE I: INTRODUCTION
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2D transformations, channels, color grading, color mixing tools and filters
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Introduction to 2D tracking
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Professional rotoscope techniques, rig removal and Prep
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Introduction to luma keying and alphas as an aid to Prep
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Motion blur, graininess, lens distortion, distortion grids and artifacts
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Planar tracking with Nuke and Mocha Pro
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Introduction to Nuke's 3D environment: basic elements, transformations and projections
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Camera tracking
3. NUKE II: KEYING AND INTEGRATION
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Introduction to chroma keying and integration of sets in production
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Color operations
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Preparation and composition of 2D elements
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Wire removal, erase with projections, makeup
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Integration of set extensions
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Integration of 3D elements and FX
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Introduction to CG composition
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Scripting and expressions in Python
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Wrapping and Pulling Concepts together
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Industry status and where to get your next job
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Showreel and Practice
PROGRAM COORDINATOR
Prof. Daniel Miranda
2Ai - Applied Artificial Intelligence Laboratory
IPCA - Instituto Politécnico do Cávado e do Ave
Email: adcourses@ipca.pt
COURSE COORDINATOR
Prof. Duarte Duque
2Ai - Applied Artificial Intelligence Laboratory
IPCA - Instituto Politécnico do Cávado e do Ave
TEACHING STAFF
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Richi Páramo
Richi Páramo, a professional with 16 years of experience in the VFX Industry, has worked in international productions such as Interstellar, Deadpool and The Mandalorian among others. In addition to of being a VFX Artist Compositor, he is also Educational Consultant for Foundry, he is recognized as official Nuke instructor and he has trained companies such as Sony Playstation, MPC, Televisa and Framestore. He has created an affective training method for the ForgeVFX School and also at the moment he is Co-Director of the Master Degree in Compositing for VFX at the U-Tad University of Madrid.
PREREQUISITES
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Understand the concepts of mathematical logic, algorithms, digital image and composition.
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Experience with image processing software.
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A laptop with MacOS or Windows.
TARGET AUDIENCE
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Industry/enterprises/business professionals
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Academic staff
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Researchers
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Graduates and postgraduate students
REGISTRATION
Registration (Procedure):
To register, please fill out the registration form. After submitting the registration, immediately, you will receive a first email with confirmation. After the course registrations deadline, you will receive a second email with payment details for the payment. Please contact us if you do not receive the first email (registration confirmation) in the next 3 days. To complete the registration process, you should proceed with the payment and send the receipt to adcourses@ipca.pt. The correct indication of customer data during the payment (ex. tax identification number and other relevant information) is the sole responsibility of the participant.
Minimum/Maximum number of participants: 8-20
Fee: 350,00 EUR
Non-refundable registration fees.
School of Technology (EST)
Polytechnic Institute of Cávado and Ave (IPCA)
Campus do IPCA
4750-810 Barcelos
Phone: +351 253 80 22 60
Email: adcourses@ipca.pt
VENUE
Polytechnic Institute of Cávado and Ave (IPCA)
The Polytechnic Institute of Cávado and Ave (IPCA) is a Portuguese public institution of higher education, located in Barcelos, Portugal. IPCA was founded in 1994 with the objective of offering an optional source of higher education to the population from the district of Braga. The creation of a polytechnic institution of higher education is considered the answer to the local economic and social needs. Thus, being its educational model focused on practice, IPCA aims to instruct professionals with adequate qualifications for the labor market. Its success is evidenced by a high employment rate of its students and a high number of applications for IPCA courses.